Settings Guide

Get the best performance while maintaining visual fidelity.

IMPORTANT

If you have a 40-Series NVIDIA graphics card, use the NVIDIA guide. All other cards, use the AMD guide.
If you have an AMD graphics card, use the AMD guide.

Display Settings

The recommended display settings.

  1. Window Mode. This setting is more of a preference. If you don't tab into other programs or use other monitors, I highly recommend using Fullscreen for the slight performance boost. Otherwise, use Windowed Fullscreen.
  2. Vertical FOV. Another preference; however, higher FOVs make seeing reticles harder. An FOV of 60 is recommended.
  3. V-Sync. Always leave this off. There is no benefit to leaving it on. You can limit your FPS later in this guide.
  4. Brightness, Contrast, Saturation, Gamma. Completely your preference. Adjust this to suit your eyes and monitor settings.
  5. Frame Rate Limit. This setting is often overlooked by casual gamers. Limit this setting to your monitors highest refresh rate to prevent rendering extra frames that you cannot see. Navigate to your Windows display settings, check your monitor refresh rate, and set this value to the "Hz" reading on your monitor.
  6. Frame Rate Limit (Background). This setting limits the FPS of your game when it is NOT in focus. Leave this at 30. 
Display Settings

Quality & P.P. Settings

The recommended settings for the highest FPS, while maintaining visual fidelity.

  1. Quality Preset. Set this to "Custom". We will be editing settings in the list below.
  2. Global Illumination. Lumen is Unreal Engine 5's fully dynamic global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments at scales ranging from millimeters to kilometers. Leave this setting on "Low". The game will still look great.
  3. Shadow Quality. Shadow quality has the most noticeable impacts on GZW's look and feel. If you want the best performance, set this to "Low". If you want a slightly better look, go to "Medium". Any settings after Medium are minimal improvements.
  4. Texture Resolution. Texture resolution is one of the largest impacts on a GPU's VRAM and sometimes Core Load. If you have over 8 GB of VRAM, i recommend the highest setting. If you have under 8GB of VRAM, use "High" or "Medium" settings.
  5. Effects Quality. Effects quality has had the lowest impact on how the game looks from my testing. Throw this on "Low" for the best performance and the game will still look great.
  6. Reflection Quality. Immediately throw this on "Low". What reflections are you going to be looking at in a jungle? The reflections still look passable in buildings, as Unreal Engine 5's Lumen does a great job in general with reflections.
  7. Foliage Quality. This setting you can see a noticeable change with billboard distance (how trees render with LODs at distance), but there's minimal impact even on a low setting. I've kept this on low, and the game still looks great, ground clutter is solid, and the animations look fine. Keep this on "Low"
  8. Post Processing Settings. Turn post processing on "Low". This will lower the effect of some beautiful effects like SSR (Screen Space Reflections), Bloom, Light Shafts, etc; however it also contains more abrasive effects like Chromatic Aberration. Leave Motion Blur off, and leave the other settings to default, unless you're color blind. 
Quality & PP

Advanced Settings (NVIDIA)

How to optimize GZW with an NVIDIA graphics card.

  1. Anti-Aliasing/Upscaling Method. If you have an NVIDIA 40-series graphics card, ALWAYS use DLSS. It is highly recommended. If you do not have a 40-series graphics card, use the AMD guide for the best FPS.
  2. Anti-Aliasing Quality. This should be disabled if DLSS is in use.
  3. DLSS Super Resolution. Throw this on "Performance" This is the lowest setting that allows the clearest image picture without impacting gameplay.
  4. Reflex Low Latency. Gray Zone Warfare is not a CPU intensive game, so its recommended to use "On". The "On+Boost" option is recommended for games where your CPU is more active. Either option will not hurt you, and you will experience a minor performance impact. Below describes how these systems work.

    On: This setting reduces system latency by aligning the game engine work to complete just-in-time for rendering, eliminating the GPU render queue. This means that your CPU won’t process frames faster than your GPU can render them, which can lead to significant reductions in latency

    On + Boost: This setting does everything that the “On” setting does, but it also keeps the GPU clocked up high to further improve latency. This is particularly useful in CPU-bound games, where it prevents bottlenecks and allows the feature to remain effective.


Advanced Settings

Advanced Settings (AMD)

How to optimize GZW with an AMD graphics card.

  1. Anti-Aliasing/Upscaling Method. If you have an AMD card, use FSR.
  2. Reflex Low Latency. Gray Zone Warfare is not a CPU intensive game, so its recommended to use "On". The "On+Boost" option is recommended for games where your CPU is more active. Either option will not hurt you, and you will experience a minor performance impact.
  3. FidelityFX Frame Generation. Make sure this is set to "On".
  4. FidelityFX Super Resolution. Throw this on "Performance" This is the lowest setting that allows the clearest image picture without impacting gameplay.
  5. Reflex Low Latency. If you do not have an NVIDIA card, this option will not be available.
Advanced Settings
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